Fallout 76

Con l’avvicinarsi ormai della fine del periodo B.E.T.A. di Fallout 76 e quindi dell’uscita definitiva del gioco stessa, Bethesda ha provveduto a rilasciare una corposa patch di ben 30 GB per la versione attuale del gioco che sembra andare a porre rimedio a numerosi aspetti del gioco risultati fallaci o non completi durante le prove svoltesi sino ad ora.

La patch sembra apportare modifiche sostanziali specialmente dal punto di vista prestazionale, andando a risolvere bug e problemi di stabilità che avevano afflitto, in modo più o meno marcato, le versioni precedenti del client BETA di Fallout 76.

Non sono mancate all’interno di questo insieme di patch numerose correzioni per quanto riguarda nemici, crafting, missioni e comparto grafico del gioco, con un miglioramento a tutto tondo previsto per le ultime due sessioni di beta rimaste.

Fallout 76Vi ricordiamo che la beta di Fallout 76 è ormai agli sgoccioli ma che tutti i progressi fatti nel corso delle varie sessioni svoltesi sino ad ora e nelle prossime sessioni verranno mantenuti anche nel gioco definitivo (sulla medesima piattaforma in cui è stata giocata la beta).

Le prossime (e ultime) sessioni sono previste su Xbox One, Playstation 4 e PC in data:

  • 6 Novembre 2018 19:00-21:00
  • 8 Novembre 2018 20:00-2:00

A seguire vi riportiamo l’intero changelog relativo a questa enorme patch per Fallout 76 B.E.T.A.


General

  • Stability: The Fallout 76 game client and servers have received significant stability improvements.
  • Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.

Balance changes

Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:

  • Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
  • Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
  • Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.

Camp, workshops, and crafting

Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.

Quests

Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.

BethesdaBug Fixes

Art and graphics

  • Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
  • Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
  • Water: Water no longer flickers or flashes white in building interiors.
  • Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.

Audio

Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.

Camp, workshops, and crafting

Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.

Quests

  • I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
  • Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.

User interface

  • Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
  • Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
  • Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
  • Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
  • Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
  • Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
  • Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
  • Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
  • Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
  • Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.


Vi ricordiamo che l’uscita di Fallout 76 è prevista per il 14 Novembre 2018 per le piattaforme Xbox One, PlayStation 4 e PC.
Fateci sapere cosa ne pensate di questa patch nei commenti e non dimenticate di seguirci sulle nostre pagine social e su 17kgroup.it per notizie sempre nuove sui videogames!