Tramite un’intervista di Rock, Paper, Shotgun gli sviluppatori di Square Enix hanno chiarito alcuni dei dubbi che gli utenti AMD avevano su Final Fantasy XV Windows Edition.

Fra tutti il dubbio principale era l’ottimizzazione del gioco sulle schede video e i processori AMD in quanto Final Fantasy XV Windows Edition è stato sviluppato in collaborazione con Nvidia.

Square rassicura però che anche AMD e Intel hanno collaborato con loro al fine di ottenere un’esperienza ottimale e che alcuni degli effetti Nvidia GameWorks come HairWorks e Turf Effect saranno in grado di funzionare perfettamente anche sull’hardware AMD.

Takeshi Aramaki: [Nvidia became involved] Probably at the beginning of 2016. We decided that we wanted to use Nvidia’s GameWorks tools to really add in some of the high level graphical enhancements to the game, so we were working with them from quite early on. We also had Intel and AMD help us with a lot of their optimization, too, but Nvidia was on board from very early on.

I think there’s obviously a number of features that Nvidia’s suite provides us with that are limited to them and they very much keep them for their own cards, like Ansel and the ShadowPlay Highlights. But some of the other features that they offer, like HairWorks and the Turf Effects we’ve very much worked on that to make it work efficiently on AMD hardware as well, so they will be able to get a pretty good and enjoyable experience. They’re not left out at all.

Kenichi Shida: Also, there are a lot more graphics options and settings available on the main version of the game compared to the benchmark tool we previously put out, so we really don’t want to shut out any part of the PC market and we want to be as broad as possible.

Hajime Tabata: My own PC is AMD, so…

Gli sviluppatori di Square hanno poi voluto ribadire come il lavoro svolto durante la creazione della versione PC di Final Fantasy XV abbia giovato ampiamente della collaborazione con Nvidia, riuscendo in questo modo a ottenere un livello di qualità visiva molto elevato.

Takeshi Aramaki: I think when we started talking with Nvidia, we approached them saying, ‘We really want to do more on this feature and have a higher resolution on this effect, or do this kind of thing,’ and then they’d come back to us with a proposal, saying ‘Well, we’d like to do it this way and here are the tools we have to do it.’

Hajime Tabata: We really did get together with them, and it was good for both parties to discuss how to approach things. We already had this world we’d created for Final Fantasy XV and how to take it up to that next level and make it even more detailed and even more beautiful, it was really great to have that interaction. If you want to play the game again on PC now, then that means we’ve succeeded in what we’re doing.

Al momento attuale non manca molto all’arrivo di Noctis e compagni su PC, previsto per il 6 marzo 2018, mentre una demo sarà resa disponibile già a partire da lunedì.

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